XAML – 触发器
XAML – 触发器
基本上,触发器使您能够更改属性值或根据属性值执行操作。因此,它基本上允许您动态更改控件的外观和/或行为,而无需创建新控件。
当满足某些条件时,触发器用于更改任何给定属性的值。触发器通常在应用于该特定控件的样式或文档根中定义。有三种类型的触发器 –
- 属性触发器
- 数据触发器
- 事件触发器
属性触发器
在属性触发器中,当一个属性发生更改时,它会立即或动画更改另一个属性。例如,如果要在鼠标悬停在按钮上时更改按钮外观,可以使用属性触发器。
例子
以下示例演示如何在鼠标进入按钮区域时更改按钮的前景色。
<Window x:Class = "XAMLPropertyTriggers.MainWindow" xmlns = "http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x = "http://schemas.microsoft.com/winfx/2006/xaml" Title = "MainWindow" Height = "350" Width = "604"> <Window.Resources> <Style x:Key = "TriggerStyle" TargetType = "Button"> <Setter Property = "Foreground" Value = "Blue" /> <Style.Triggers> <Trigger Property = "IsMouseOver" Value = "True"> <Setter Property = "Foreground" Value = "Green" /> </Trigger> </Style.Triggers> </Style> </Window.Resources> <Grid> <Button Width = "100" Height = "70" Style = "{StaticResource TriggerStyle}" Content = "Trigger"/> </Grid> </Window>
当您编译并执行上述代码时,它将产生以下输出 –
当鼠标进入按钮区域时,前景色会变成绿色。
数据触发器
当绑定数据满足某些条件时,数据触发器会执行某些操作。让我们看一下以下 XAML 代码,其中使用一些属性创建了一个复选框和一个文本块。当复选框被选中时,它会将前景色更改为红色。
<Window x:Class = "XAMLDataTrigger.MainWindow" xmlns = "http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x = "http://schemas.microsoft.com/winfx/2006/xaml" Title = "Data Trigger" Height = "350" Width = "604"> <StackPanel HorizontalAlignment = "Center"> <CheckBox x:Name = "redColorCheckBox" Content = "Set red as foreground color" Margin = "20"/> <TextBlock Name = "txtblock" VerticalAlignment = "Center" Text = "Event Trigger" FontSize = "24" Margin = "20"> <TextBlock.Style> <Style> <Style.Triggers> <DataTrigger Binding = "{Binding ElementName = redColorCheckBox, Path = IsChecked}" Value = "true"> <Setter Property = "TextBlock.Foreground" Value = "Red"/> <Setter Property = "TextBlock.Cursor" Value = "Hand" /> </DataTrigger> </Style.Triggers> </Style> </TextBlock.Style> </TextBlock> </StackPanel> </Window>
当您编译并执行上述代码时,它将产生以下输出 –
当复选框被选中时,文本块的前景色将变为红色。
事件触发器
事件触发器在触发特定事件时执行某些操作。它通常用于完成一些动画,如 DoubleAnimation、ColorAnimation 等。下面的代码块创建了一个简单的按钮。当点击事件被触发时,它将扩展按钮的宽度和高度。
<Window x:Class = "XAMLEventTrigger.MainWindow" xmlns = "http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x = "http://schemas.microsoft.com/winfx/2006/xaml" Title = "MainWindow" Height = "350" Width = "604"> <Grid> <Button Content = "Click Me" Width = "60" Height = "30"> <Button.Triggers> <EventTrigger RoutedEvent = "Button.Click"> <EventTrigger.Actions> <BeginStoryboard> <Storyboard> <DoubleAnimationUsingKeyFrames Storyboard.TargetProperty = "Width" Duration = "0:0:4"> <LinearDoubleKeyFrame Value = "60" KeyTime = "0:0:0"/> <LinearDoubleKeyFrame Value = "120" KeyTime = "0:0:1"/> <LinearDoubleKeyFrame Value = "200" KeyTime = "0:0:2"/> <LinearDoubleKeyFrame Value = "300" KeyTime = "0:0:3"/> </DoubleAnimationUsingKeyFrames> <DoubleAnimationUsingKeyFrames Storyboard.TargetProperty = "Height" Duration = "0:0:4"> <LinearDoubleKeyFrame Value = "30" KeyTime = "0:0:0"/> <LinearDoubleKeyFrame Value = "40" KeyTime = "0:0:1"/> <LinearDoubleKeyFrame Value = "80" KeyTime = "0:0:2"/> <LinearDoubleKeyFrame Value = "150" KeyTime = "0:0:3"/> </DoubleAnimationUsingKeyFrames> </Storyboard> </BeginStoryboard> </EventTrigger.Actions> </EventTrigger> </Button.Triggers> </Button> </Grid> </Window>
当您编译并执行上述代码时,它将产生以下输出 –
现在,单击按钮,您将观察到它将开始在两个维度上扩展。